The rate is 4 for ghouls, super mutants and deathclaws, and 2 for dogs. In Fallout Tactics, the racial perk rate for humans is 3, which means that they can pick a new perk every 3 levels. The following is based on Fallout Tactics and is not canon. As in Fallout 3, perks cannot be saved for later use they must be chosen the moment the player character is out of combat.
In Fallout: New Vegas, the perk rate is set at 2 - You get a new perk every two levels.
Also in Fallout 4, a perk point is not lost if it is not spent before the next level. In Fallout 3, Fallout 4 and Fallout: The Roleplaying Game, the perk rate is always 1 - that is, you can pick a new perk every level. level 3 > perk not chosen, level 6 > perk not chosen (level 3 perk point lost), level 9 > better criticals chosen (level 6 perk point lost).įallout 3, Fallout 4 and Fallout: The Roleplaying Game Any unselected perk will be lost forever at the next perk level if you do not select one before this time. You are not able to save up perks to use at future perk acquiring levels.
In Fallout and Fallout 2, the perk rate is 3, which means that it is possible to pick a new perk every 3 levels.